package main import ( "context" "crypto/rand" // For more robust random generation "errors" "fmt" "math/big" // For crypto/rand with charset "net" "os" "os/signal" "regexp" "sort" // For /users command "strings" "sync" "syscall" "time" "github.com/charmbracelet/bubbles/textarea" "github.com/charmbracelet/bubbles/textinput" "github.com/charmbracelet/bubbles/viewport" tea "github.com/charmbracelet/bubbletea" "github.com/charmbracelet/lipgloss" "github.com/charmbracelet/log" "github.com/charmbracelet/ssh" "github.com/charmbracelet/wish" "github.com/charmbracelet/wish/activeterm" "github.com/charmbracelet/wish/bubbletea" "github.com/charmbracelet/wish/logging" "github.com/muesli/termenv" ) const ( host = "0.0.0.0" port = "23234" maxRoomNameLength = 24 roomNameCharset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789" ) // generateRandomRoomName creates a random alphanumeric string of a given length. func generateRandomRoomName(length int) string { b := make([]byte, length) for i := range b { n, err := rand.Int(rand.Reader, big.NewInt(int64(len(roomNameCharset)))) if err != nil { log.Errorf("Error generating random char for room name: %v, falling back for char %d", err, i) b[i] = roomNameCharset[0] // Fallback to 'a' continue } b[i] = roomNameCharset[n.Int64()] } return string(b) } type programInfo struct { roomName string userID string } // app contains a wish server and manages chat rooms and programs. type app struct { *ssh.Server activePrograms map[*tea.Program]programInfo // program -> programInfo rooms map[string][]*tea.Program // roomName -> list of programs in that room mu sync.Mutex } // BroadcastToRoom sends a message to all running programs in a specific room, // optionally excluding one program. func (a *app) BroadcastToRoom(roomName string, msg tea.Msg, excludeProg *tea.Program) { a.mu.Lock() defer a.mu.Unlock() if progsInRoom, ok := a.rooms[roomName]; ok { log.Debugf("Broadcasting to room %s (%d programs, excluding %p): %+v", roomName, len(progsInRoom), excludeProg, msg) for _, p := range progsInRoom { if excludeProg != nil && p == excludeProg { continue } go p.Send(msg) } } else { log.Warnf("Attempted to broadcast to non-existent or empty room: %s", roomName) } } func (a *app) GetUserIDsInRoom(roomName string) []string { a.mu.Lock() defer a.mu.Unlock() var userIDs []string if progsInRoom, ok := a.rooms[roomName]; ok { for _, p := range progsInRoom { if info, ok := a.activePrograms[p]; ok { userIDs = append(userIDs, info.userID) } } } sort.Strings(userIDs) // Sort for consistent display return userIDs } func newApp() *app { a := &app{ activePrograms: make(map[*tea.Program]programInfo), rooms: make(map[string][]*tea.Program), } s, err := wish.NewServer( wish.WithAddress(net.JoinHostPort(host, port)), wish.WithHostKeyPath(".ssh/id_ed25519"), wish.WithMiddleware( bubbletea.MiddlewareWithProgramHandler(a.ProgramHandler, termenv.ANSI256), activeterm.Middleware(), logging.Middleware(), ), ) if err != nil { log.Fatal("Could not initialize server", "error", err) } a.Server = s return a } func (a *app) Start() { var err error done := make(chan os.Signal, 1) signal.Notify(done, os.Interrupt, syscall.SIGINT, syscall.SIGTERM) log.Info("Starting SSH server", "host", host, "port", port) go func() { if err = a.ListenAndServe(); err != nil && !errors.Is(err, ssh.ErrServerClosed) { log.Error("Could not start server", "error", err) done <- syscall.SIGTERM } }() <-done log.Info("Stopping SSH server...") ctx, cancel := context.WithTimeout(context.Background(), 30*time.Second) defer func() { cancel() a.mu.Lock() a.activePrograms = make(map[*tea.Program]programInfo) a.rooms = make(map[string][]*tea.Program) a.mu.Unlock() log.Info("Cleared app program stores.") }() if err := a.Shutdown(ctx); err != nil { log.Error("Could not gracefully stop server", "error", err) } log.Info("SSH server stopped.") } func (a *app) ProgramHandler(s ssh.Session) *tea.Program { userID := s.User() m := initialModel(a, userID) p := tea.NewProgram(m, bubbletea.MakeOptions(s)...) m.SetProgram(p) a.addProgram(p, userID) return p } func (a *app) addProgram(p *tea.Program, userID string) { a.mu.Lock() defer a.mu.Unlock() a.activePrograms[p] = programInfo{roomName: "", userID: userID} log.Debugf("Program %p added for user %s (unassigned)", p, userID) } func (a *app) AssignProgramToRoom(prog *tea.Program, roomName string) { a.mu.Lock() defer a.mu.Unlock() currentInfo, exists := a.activePrograms[prog] if !exists { log.Warnf("Program %p not found in activePrograms, cannot assign to room %s", prog, roomName) return } userID := currentInfo.userID currentRoom := currentInfo.roomName if currentRoom != "" && currentRoom != roomName { var updatedRoomProgs []*tea.Program for _, pInRoom := range a.rooms[currentRoom] { if pInRoom != prog { updatedRoomProgs = append(updatedRoomProgs, pInRoom) } } if len(updatedRoomProgs) > 0 { a.rooms[currentRoom] = updatedRoomProgs } else { delete(a.rooms, currentRoom) } log.Debugf("Program %p (user: %s) moved from room %s", prog, userID, currentRoom) } if _, ok := a.rooms[roomName]; !ok { a.rooms[roomName] = []*tea.Program{} } foundInNewRoomList := false for _, pInList := range a.rooms[roomName] { if pInList == prog { foundInNewRoomList = true break } } if !foundInNewRoomList { a.rooms[roomName] = append(a.rooms[roomName], prog) } a.activePrograms[prog] = programInfo{roomName: roomName, userID: userID} log.Infof("Program %p assigned/confirmed in room %s (user: %s)", prog, roomName, userID) } func (a *app) HandleUserExitFromRoom(prog *tea.Program, oldRoomName string) { a.mu.Lock() info, exists := a.activePrograms[prog] if !exists { a.mu.Unlock() log.Warnf("Program %p tried to exit room but not found in activePrograms.", prog) return } if info.roomName == "" || info.roomName != oldRoomName { a.mu.Unlock() log.Warnf("Program %p (user: %s) tried to exit room %s but was not in it (actual: '%s').", prog, info.userID, oldRoomName, info.roomName) return } userID := info.userID leaveMsgText := fmt.Sprintf("%s has left the room.", userID) var recipients []*tea.Program if progs, ok := a.rooms[info.roomName]; ok { recipients = make([]*tea.Program, 0, len(progs)) for _, p := range progs { if p != prog { recipients = append(recipients, p) } } } var updatedRoomProgs []*tea.Program for _, pInRoom := range a.rooms[info.roomName] { if pInRoom != prog { updatedRoomProgs = append(updatedRoomProgs, pInRoom) } } if len(updatedRoomProgs) > 0 { a.rooms[info.roomName] = updatedRoomProgs } else { delete(a.rooms, info.roomName) } a.activePrograms[prog] = programInfo{roomName: "", userID: userID} a.mu.Unlock() // Unlock before broadcasting if len(recipients) > 0 { for _, p := range recipients { go p.Send(chatMsg{id: "system", text: leaveMsgText, room: oldRoomName, isSystemMessage: true}) } log.Infof("Broadcasted leave message for user %s from room %s (commanded exit)", userID, oldRoomName) } log.Infof("Program %p (user: %s) exited room %s via /exit command.", prog, userID, oldRoomName) } func (a *app) RemoveProgram(prog *tea.Program) { a.mu.Lock() info, exists := a.activePrograms[prog] if !exists { a.mu.Unlock() log.Warnf("Attempted to remove unknown or already removed program: %p", prog) return } userID := info.userID roomName := info.roomName var leaveRecipients []*tea.Program var leaveMsgText string if roomName != "" { leaveMsgText = fmt.Sprintf("%s has disconnected.", userID) if progs, ok := a.rooms[roomName]; ok { leaveRecipients = make([]*tea.Program, 0, len(progs)) for _, p := range progs { if p != prog { leaveRecipients = append(leaveRecipients, p) } } } } if roomName != "" { var updatedRoomProgs []*tea.Program for _, pInRoom := range a.rooms[roomName] { if pInRoom != prog { updatedRoomProgs = append(updatedRoomProgs, pInRoom) } } if len(updatedRoomProgs) > 0 { a.rooms[roomName] = updatedRoomProgs } else { delete(a.rooms, roomName) } log.Infof("Program %p (user: %s) removed from room %s tracking (full disconnect).", prog, userID, roomName) } delete(a.activePrograms, prog) a.mu.Unlock() // Unlock before broadcasting if roomName != "" && len(leaveRecipients) > 0 { for _, p := range leaveRecipients { go p.Send(chatMsg{id: "system", text: leaveMsgText, room: roomName, isSystemMessage: true}) } log.Infof("Broadcasted disconnect message for user %s from room %s.", userID, roomName) } log.Infof("Program %p (user: %s) removed from active list (full disconnect).", prog, userID) } // --- main, model types, and functions continue below --- func main() { // Optional: Setup file logging // file, err := os.OpenFile("chatter_server.log", os.O_CREATE|os.O_WRONLY|os.O_APPEND, 0666) // if err == nil { // defer file.Close() // log.Default().SetOutput(io.MultiWriter(os.Stderr, file)) // Log to both stderr and file // } // log.SetLevel(log.DebugLevel) // log.SetTimeFormat(time.Kitchen) app := newApp() app.Start() } type ( errMsg error chatMsg struct { id string text string room string isSystemMessage bool } ) type modelPhase int const ( phaseRoomInput modelPhase = iota phaseChat ) var roomNameRegex = regexp.MustCompile("^[a-zA-Z0-9]{1,24}$") func isValidRoomName(name string) bool { return roomNameRegex.MatchString(name) } type model struct { app *app program *tea.Program phase modelPhase roomInput textinput.Model currentRoom string id string // User ID from SSH session viewport viewport.Model messages []string textarea textarea.Model senderStyle lipgloss.Style systemMessageStyle lipgloss.Style // For join/leave/command output err error } func initialModel(appInstance *app, userID string) *model { roomTi := textinput.New() roomTi.Placeholder = "e.g., 'dev-chat' or 'random' (or press Enter for random)" roomTi.Focus() roomTi.CharLimit = maxRoomNameLength roomTi.Width = 50 ta := textarea.New() ta.Placeholder = "Type your message or a command (e.g. /help)..." ta.Prompt = "┃ " ta.CharLimit = 280 ta.SetWidth(60) ta.SetHeight(3) ta.FocusedStyle.CursorLine = lipgloss.NewStyle() ta.ShowLineNumbers = false ta.KeyMap.InsertNewline.SetEnabled(false) vp := viewport.New(60, 15) vp.SetContent("Welcome! Please enter a room name to join or create.") return &model{ app: appInstance, id: userID, phase: phaseRoomInput, roomInput: roomTi, textarea: ta, messages: []string{}, viewport: vp, senderStyle: lipgloss.NewStyle().Foreground(lipgloss.Color("12")), // Blue for sender systemMessageStyle: lipgloss.NewStyle().Foreground(lipgloss.AdaptiveColor{Light: "#909090", Dark: "#6C6C6C"}), // Grey for system err: nil, } } func (m *model) SetProgram(p *tea.Program) { m.program = p } func (m *model) Init() tea.Cmd { switch m.phase { case phaseRoomInput: return textinput.Blink case phaseChat: return textarea.Blink default: return nil } } func (m *model) Update(msg tea.Msg) (tea.Model, tea.Cmd) { var cmds []tea.Cmd var cmd tea.Cmd switch m.phase { case phaseRoomInput: switch msg := msg.(type) { case tea.KeyMsg: switch msg.Type { case tea.KeyCtrlC, tea.KeyEsc: if m.program != nil { m.app.RemoveProgram(m.program) } return m, tea.Quit case tea.KeyEnter: roomName := strings.TrimSpace(m.roomInput.Value()) if roomName == "" { roomName = generateRandomRoomName(maxRoomNameLength) m.roomInput.SetValue(roomName) // Show generated name in input briefly log.Infof("User %s generated random room name: %s", m.id, roomName) } if isValidRoomName(roomName) { m.currentRoom = roomName m.phase = phaseChat m.err = nil if m.program == nil { log.Error("CRITICAL: m.program is nil when trying to assign to room.") m.err = errors.New("internal setup error: program reference missing") return m, nil } m.app.AssignProgramToRoom(m.program, m.currentRoom) // Send join message joinMsgText := fmt.Sprintf("%s has joined the room.", m.id) m.app.BroadcastToRoom(m.currentRoom, chatMsg{ id: "system", text: joinMsgText, room: m.currentRoom, isSystemMessage: true, }, nil) // Broadcast to all, including self m.textarea.Focus() m.roomInput.Blur() m.viewport.SetContent(fmt.Sprintf("Welcome to room '%s'! (User: %s)\nType /help for commands.", m.currentRoom, m.id)) m.messages = []string{} // Clear previous messages if any cmds = append(cmds, textarea.Blink) } else { m.err = errors.New("invalid room name: 1-24 alphanumeric characters required") m.roomInput.Focus() cmds = append(cmds, textinput.Blink) } return m, tea.Batch(cmds...) } case errMsg: m.err = msg return m, nil } m.roomInput, cmd = m.roomInput.Update(msg) cmds = append(cmds, cmd) case phaseChat: var tiCmd tea.Cmd var vpCmd tea.Cmd m.textarea, tiCmd = m.textarea.Update(msg) m.viewport, vpCmd = m.viewport.Update(msg) cmds = append(cmds, tiCmd, vpCmd) switch msg := msg.(type) { case tea.KeyMsg: switch msg.Type { case tea.KeyCtrlC, tea.KeyEsc: if m.program != nil { m.app.RemoveProgram(m.program) } return m, tea.Quit case tea.KeyEnter: val := strings.TrimSpace(m.textarea.Value()) m.textarea.Reset() // Reset textarea immediately if strings.HasPrefix(val, "/") { parts := strings.Fields(val) command := parts[0] // args := parts[1:] // For future use if commands take arguments switch command { case "/help": helpText := m.systemMessageStyle.Render(`Available commands: /help Show this help message. /exit Leave the current room. /users List users in this room.`) m.messages = append(m.messages, helpText) case "/exit", "/leave": if m.program != nil && m.currentRoom != "" { // App handles broadcasting leave message m.app.HandleUserExitFromRoom(m.program, m.currentRoom) } m.phase = phaseRoomInput m.currentRoom = "" m.messages = []string{} m.err = nil m.roomInput.Reset() m.roomInput.Placeholder = "Enter another room or press Enter for random..." // Update placeholder m.roomInput.Focus() m.textarea.Blur() m.viewport.SetContent("You have left the room. Enter a new room name.") cmds = append(cmds, textinput.Blink) // No further processing for this Update cycle after state change. return m, tea.Batch(cmds...) case "/users": if m.currentRoom != "" { userIDs := m.app.GetUserIDsInRoom(m.currentRoom) var userListText string if len(userIDs) > 0 { userListText = "Users in '" + m.currentRoom + "':\n " + strings.Join(userIDs, "\n ") } else { userListText = "You are the only one here." // Should not happen if self is listed } m.messages = append(m.messages, m.systemMessageStyle.Render(userListText)) } else { m.messages = append(m.messages, m.systemMessageStyle.Render("Error: Not in a room.")) } default: m.messages = append(m.messages, m.systemMessageStyle.Render("Unknown command: "+command)) } m.viewport.SetContent(strings.Join(m.messages, "\n")) m.viewport.GotoBottom() } else if val != "" { // Regular chat message m.app.BroadcastToRoom(m.currentRoom, chatMsg{ id: m.id, text: val, room: m.currentRoom, isSystemMessage: false, }, nil) // Broadcast to all, including self (sender) // Message will be added to m.messages when this client receives its own broadcast. } // After sending or command, ensure textarea is focused for next input cmds = append(cmds, m.textarea.Focus(), textarea.Blink) } case chatMsg: // Received a message (could be own, from others, or system) if msg.room == m.currentRoom || (msg.isSystemMessage && msg.room == m.currentRoom) { // Ensure for current room var styledMessage string if msg.isSystemMessage { styledMessage = m.systemMessageStyle.Render(msg.text) } else { styledId := m.senderStyle.Render(msg.id) if msg.id == m.id { // Own regular message // Optionally style self messages differently, e.g., if not relying on system message for own display // For now, senderStyle applies to all non-system messages. } styledMessage = styledId + ": " + msg.text } m.messages = append(m.messages, styledMessage) m.viewport.SetContent(strings.Join(m.messages, "\n")) m.viewport.GotoBottom() } else if msg.room != "" { // Message for a different room, should ideally not happen if app logic is correct log.Warnf("Client '%s' in room '%s' received message for different room '%s': %s", m.id, m.currentRoom, msg.room, msg.text) } case errMsg: m.err = msg log.Error("Error in chat model", "user", m.id, "room", m.currentRoom, "error", msg) // Optionally display this error in the viewport too // m.messages = append(m.messages, m.systemMessageStyle.Render("An error occurred: "+msg.Error())) // m.viewport.SetContent(strings.Join(m.messages, "\n")) // m.viewport.GotoBottom() return m, nil } } return m, tea.Batch(cmds...) } func (m *model) View() string { var viewBuilder strings.Builder titleStyle := lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("63")) errorStyle := lipgloss.NewStyle().Foreground(lipgloss.Color("9")).Bold(true) // Red switch m.phase { case phaseRoomInput: viewBuilder.WriteString(titleStyle.Render("chatter.sh") + "\n\n") viewBuilder.WriteString("Please enter a room name to join or create.\n") viewBuilder.WriteString("Rules: 1-24 characters, letters (a-z, A-Z) and numbers (0-9) only.\n") viewBuilder.WriteString("(Leave empty and press Enter for a random room name.)\n\n") viewBuilder.WriteString(m.roomInput.View()) viewBuilder.WriteString("\n\n(Ctrl+C or Esc to quit)") case phaseChat: header := fmt.Sprintf("Room: %s / User: %s (type /help for commands)", m.currentRoom, m.id) viewBuilder.WriteString(titleStyle.Render(header) + "\n") // Simple border for viewport content viewBuilder.WriteString(lipgloss.NewStyle().BorderStyle(lipgloss.RoundedBorder()).Padding(0, 1).Render(m.viewport.View()) + "\n") viewBuilder.WriteString(m.textarea.View()) viewBuilder.WriteString("\n(Ctrl+C or Esc to quit)") default: viewBuilder.WriteString("Unknown application state. This is a bug.") } if m.err != nil { viewBuilder.WriteString("\n\n" + errorStyle.Render("Error: "+m.err.Error())) } return viewBuilder.String() + "\n" }